8r00t4l:

transparent big dumb shiny dragon baby for all your blogging needs

(Reblogged from ssudsy)

screamingcrawfish:

thegestianpoet:

a nice photoset of lucy liu looking like a queen and jonny lee miller looking like a dingus

accurate summary of the show too tbh

(Source: imustveblinked)

(Reblogged from chihayahearts)

teaanemone:

Buncha lin sketches I did

(Reblogged from teareblogs)
corseque:

babes cursed by destiny

corseque:

babes cursed by destiny

(Reblogged from yabasha)

juneyijun:

The Harrod’s bakery uniforms are too cute
and the staff aren’t too bad either

(Reblogged from juneyijun)

sailorfailures:

Found this from when I did the “sleep deprivation comics”. Evidently I had some kind of idea but then I scrapped it and stopped and I’m SO GLAD BECAUSE THIS IS A LOT FUNNIER THAN ANYTHING I COULD ACTUALLY THINK OF

(Reblogged from white-claudia)
(Reblogged from godzillabreath)

furfurfrou:

image

image

Couldn’t decide if I wanted to do pokeshaming or trainershaming so I hit two birds with one stone.

(Reblogged from toffmikin)

typette:

dashawnmahone:

slugbox:

I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D…  well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.

There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”

ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.

Gorgeous

XSI reppin’

(Reblogged from japhers)

wannabeanimator:

The Boxtrolls (2014) | Behind the Scenes

via Animation Magazine:

  • 1 week; the average amount of time for an animator to complete 3.7 seconds of footage
  • 3.5 inches, the cuff-to-cuff measurement of baby Eggs’ sweater (created on an embroidery machine to produce irregular lines, like a hand-knitted garment). His little socks are only ⅝” long
  • 4 scenes per week was the goal for each animator
  • 14 different fabrics were used in Lord Portley-Rind’s white hat
  • 24 kinds of weeds were created for backgrounds by the greens department
  • 55 different sculpts of prop cheeses were made; different scale sizes were needed for wide, medium and close shots
(Reblogged from typette)